
But it sure looks like the statue breaths fire if you get too close to the door.Įffect. Then pour some oil on it and the floor in front of it before lighting the oil on fire to leave a huge burn mark. Then if you still have that drill from the arrow trap, drill a hole in the statue’s mouth. Hopefully your neighbors won’t come looking for their statue since they are less likely to be fooled by this faux trap.

Checking all the holes for the “real” trap will take over an hour, find no trap, but does net 100 arrows in treasure! Non-Fire-Breathing Statueįirst steal a statue from somewhere and put it in a hallway in front of a door that you don’t want strangers to use. A successful DC 15 Wisdom (Perception) check or simply pulling out one of the arrows notes there is no mechanism behind the arrow and that one hole wasn’t trapped. A successful DC 5 Wisdom (Perception) check locates the arrows in the holes, but no check can find a trigger, so the trap can’t be disarmed. If the other path leads into a death trap or a bigger, angrier neighboring monster, so much the better.
#Trap empire xp how to#
Adventurers given two choices, one of which is clearly trapped in a way they haven’t figured out how to beat, will probably take the other path. This is a good tactic for dungeon builders to employ where there is a choice of direction especially if one way leads to someone else’s lair.
#Trap empire xp full#
No one would place perfectly good arrows in a wall unless they shoot out and fill invaders full of holes. When the nosey adventurers search for the trap, they don’t find the trigger but clearly can see the arrows in the holes. Drill 100 or more holes the size of an arrow in one wall and then stuff them with arrows. Fake Fusillade of ArrowsĪssuming your kobolds (or goblins or whatever but clearly not as cool as kobolds) have access to a drill, some arrows, and plenty of time, they can make one hallway in their lair an apparently clear threat.


Bonus points if you have a few dead bodies to leave there! All of these ideas use the feel of a trap to make monsters more effective without actually including a damaging trap that would affect XP calculations.

So how do you convince PCs to follow specific paths in your dungeon or during an encounter or to bunch closely for those few big spells or for an ambush by making the characters think there is a trap when there isn’t? In particular, how can your monsters create the appearance of a trap quickly and cheaply? In low-level dungeons, monster resources-both equipment and spell slots-might be limited.ĭo you hear the approach of angry adventurers and want them to stand in a particular spot for your ambush? Quickly place a tripwire that connects to nothing across part of the room! Need to stall for time to get away? Hang a log, complete with nails sticking out, above the hallway for the characters to be paranoid about and investigate while you run away! Have access to wildlife and want to keep adventurers from crossing a bridge? Hang a taxidermized head over the bridge and then spread some blood and a bunch of animal teeth under it. What can you do in your game to make foes more effective while not just changing stat blocks to increase the damage your monsters do? In previous entries, we discussed both the use of misdirection to lure characters into standing in a specific area where there is a trap but also the use of traps to augment existing encounters. There has been some discussion online about the failure of monster challenge ratings to keep up with leveling characters and the difficulty of making your monsters effective.
